<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Fels - The Stabbing Squirrel</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Acting</name>
<type type="string">IQ/A</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B174</pageref>
<parentuuid></parentuuid>
<uuid>k190</uuid>
</id-00001>
<id-00002>
<name type="string">Artist (Painting)</name>
<type type="string">IQ/H</type>
<level type="number">10</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B179</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00002>
<id-00003>
<name type="string">Brawling</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k177</uuid>
</id-00003>
<id-00004>
<name type="string">Carousing</name>
<type type="string">HT/E</type>
<level type="number">11</level>
<relativelevel type="string">HT+1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k173</uuid>
</id-00004>
<id-00005>
<name type="string">Climbing</name>
<type type="string">DX/A</type>
<level type="number">13</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k180</uuid>
</id-00005>
<id-00006>
<name type="string">Current Affairs/TL0 (local region)</name>
<type type="string">IQ/E</type>
<level type="number">13</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B186</pageref>
<parentuuid></parentuuid>
<uuid>k178</uuid>
</id-00006>
<id-00007>
<name type="string">Fast-Draw (Knife)</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B194</pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00007>
<id-00008>
<name type="string">Fast-Talk</name>
<type type="string">IQ/A</type>
<level type="number">14</level>
<relativelevel type="string">IQ+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B195</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00008>
<id-00009>
<name type="string">Fishing</name>
<type type="string">Per/E</type>
<level type="number">13</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B195</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00009>
<id-00010>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00010>
<id-00011>
<name type="string">Knot-Tying</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B203</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00011>
<id-00012>
<name type="string">Leadership</name>
<type type="string">IQ/A</type>
<level type="number">13</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B204</pageref>
<parentuuid></parentuuid>
<uuid>k191</uuid>
</id-00012>
<id-00013>
<name type="string">Observation</name>
<type type="string">Per/A</type>
<level type="number">11</level>
<relativelevel type="string">Per-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k181</uuid>
</id-00013>
<id-00014>
<name type="string">Psychology (Human)</name>
<type type="string">IQ/H</type>
<level type="number">10</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B216</pageref>
<parentuuid></parentuuid>
<uuid>k194</uuid>
</id-00014>
<id-00015>
<name type="string">Scaling (Climbing)</name>
<type type="string">Tech/H</type>
<level type="number">11</level>
<relativelevel type="string">def+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B233</pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00015>
<id-00016>
<name type="string">Scrounging</name>
<type type="string">Per/E</type>
<level type="number">14</level>
<relativelevel type="string">Per+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k182</uuid>
</id-00016>
<id-00017>
<name type="string">Search</name>
<type type="string">Per/A</type>
<level type="number">12</level>
<relativelevel type="string">Per+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B219</pageref>
<parentuuid></parentuuid>
<uuid>k183</uuid>
</id-00017>
<id-00018>
<name type="string">Sex Appeal (Human)</name>
<type type="string">HT/A</type>
<level type="number">11</level>
<relativelevel type="string">HT+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B219, S224</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00018>
<id-00019>
<name type="string">Shadowing</name>
<type type="string">IQ/A</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B219</pageref>
<parentuuid></parentuuid>
<uuid>k171</uuid>
</id-00019>
<id-00020>
<name type="string">Sling</name>
<type type="string">DX/H</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B221</pageref>
<parentuuid></parentuuid>
<uuid>k196</uuid>
</id-00020>
<id-00021>
<name type="string">Spear</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k167</uuid>
</id-00021>
<id-00022>
<name type="string">Stealth</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B222</pageref>
<parentuuid></parentuuid>
<uuid>k170</uuid>
</id-00022>
<id-00023>
<name type="string">Survival (Plains)</name>
<type type="string">Per/A</type>
<level type="number">13</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k197</uuid>
</id-00023>
<id-00024>
<name type="string">Swimming</name>
<type type="string">HT/E</type>
<level type="number">11</level>
<relativelevel type="string">HT+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00024>
<id-00025>
<name type="string">Tactics</name>
<type type="string">IQ/H</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k192</uuid>
</id-00025>
<id-00026>
<name type="string">Thrown Weapon (Spear)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k168</uuid>
</id-00026>
</skilllist>

</abilities>


<attributes>
<strength type="number">10</strength>
<strength_points type="number">0</strength_points>
<dexterity type="number">12</dexterity>
<dexterity_points type="number">40</dexterity_points>
<intelligence type="number">12</intelligence>
<intelligence_points type="number">40</intelligence_points>
<health type="number">10</health>
<health_points type="number">0</health_points>
<hitpoints type="number">10</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">10</hps>
<will type="number">12</will>
<will_points type="number">0</will_points>
<perception type="number">12</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">10</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">10</fps>
<basiclift type="string">20</basiclift>
<onehandedlift type="string">40</onehandedlift>
<twohandedlift type="string">160</twohandedlift>
<shove type="string">240</shove>
<carryonback type="string">300</carryonback>
<shiftslightly type="string">1000</shiftslightly>
<frightcheck type="string">14</frightcheck>
<tastesmell type="string">12</tastesmell>
<touch type="string">12</touch>
<vision type="string">12</vision>
<hearing type="string">12</hearing>
<thrust type="string">1d-2</thrust>
<swing type="string">1d</swing>
<basicspeed type="string">5.5</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
<dodge type="number">9</dodge>
<parry type="number">10</parry>
<block type="number">8</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Brawling</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">14</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">11</parry>
</id-00001>
<id-00002>
<name type="string">Bite</name>
<level type="number">14</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00002>
<id-00003>
<name type="string">Kick</name>
<level type="number">12</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00003>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Small Knife</name>
<st type="string">5</st>
<cost type="string">12</cost>
<weight type="string">0.5</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">13</level>
<damage type="string">1d-3 cut</damage>
<reach type="string">C, 1</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">Thrust</name>
<level type="number">13</level>
<damage type="string">1d-3 imp</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00002>
</meleemodelist>
</id-00002>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Sling</name>
<st type="string">6</st>
<bulk type="number">-4</bulk>
<lc type="string">4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">12</level>
<damage type="string">1d pi</damage>
<acc type="number">0</acc>
<range type="string">60/100</range>
<rof type="string">1</rof>
<shots type="string">1(2)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Small Knife</name>
<st type="string">5</st>
<bulk type="number">-1</bulk>
<lc type="string">4|4|4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">8</level>
<damage type="string">1d-3 imp</damage>
<acc type="number">0</acc>
<range type="string">5/10</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">20</enc0_weight>
<enc1_weight type="string">40</enc1_weight>
<enc2_weight type="string">60</enc2_weight>
<enc3_weight type="string">120</enc3_weight>
<enc4_weight type="string">200</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">5'5"</height>
<weight type="string">135</weight>
<age type="string">22</age>
<appearance type="string">Devious, ambitious, and unpredictable - known for betraying his last tribe, the Lion Tails</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Absolute Timing</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B35</pageref>
<parentuuid></parentuuid>
<uuid>k193</uuid>
</id-00001>
<id-00002>
<name type="string">Charisma (1)</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B41</pageref>
<parentuuid></parentuuid>
<uuid>k195</uuid>
</id-00002>
<id-00003>
<name type="string">Combat Reflexes</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B43</pageref>
<parentuuid></parentuuid>
<uuid>k152</uuid>
</id-00003>
<id-00004>
<name type="string">Fit</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k150</uuid>
</id-00004>
<id-00005>
<name type="string">Smooth Operator (1)</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B91, PU3:15</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00005>
</adslist>


<disadslist>
<id-00001>
<name type="string">Enemy (Lion Tail Survivors) (Medium-sized group (6-20 people)) (9 or less)</name>
<points type="number">-20</points>
<text type="string"></text>
<pageref type="string">B135</pageref>
<parentuuid></parentuuid>
<uuid>k155</uuid>
</id-00001>
<id-00002>
<name type="string">Impulsiveness (12 or less)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B139</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00002>
<id-00003>
<name type="string">Missing Digit (Finger)</name>
<points type="number">-2</points>
<text type="string"></text>
<pageref type="string">B144</pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00003>
<id-00004>
<name type="string">On the Edge (12 or less)</name>
<points type="number">-15</points>
<text type="string"></text>
<pageref type="string">B147</pageref>
<parentuuid></parentuuid>
<uuid>k153</uuid>
</id-00004>
<id-00005>
<name type="string">Short Lifespan (-1)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B154</pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00005>
<id-00006>
<name type="string">Ambitious, somehow believes the chief will name him his successor</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k187</uuid>
</id-00006>
<id-00007>
<name type="string">Does not believe lions can hurt him</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k186</uuid>
</id-00007>
<id-00008>
<name type="string">Flirts - a lot. Believes a wife will make him a permanent clansman</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k189</uuid>
</id-00008>
<id-00009>
<name type="string">Likes waking up before everyone else</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k188</uuid>
</id-00009>
<id-00010>
<name type="string">Thinks in trees (and tells people he was born in one)</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k185</uuid>
</id-00010>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,,,,,+1 from 'Charisma',-2 from 'On the Edge' when people witness behavior, +2 from 'On the Edge' when witnessed by people who value bravery over self-preservation, +1 from 'Smooth Operator' when Con artists, politicians, salesmen, etc.
</reactionmodifiers>

<tl type = "string">0</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Bone fishing hook</name>
<count type="number">1</count>
<cost type="string">3</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k206</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Dried squirrel meat</name>
<count type="number">1</count>
<cost type="string">2</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k204</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Grass-woven string</name>
<count type="number">1</count>
<cost type="string">4</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k205</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Lionskin bag</name>
<count type="number">1</count>
<cost type="string">2</cost>
<weight type="number">0.5</weight>
<weightsum type="number">0.5</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k207</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Sling</name>
<count type="number">1</count>
<cost type="string">20</cost>
<weight type="number">0.5</weight>
<weightsum type="number">0.5</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4, Dam:sw pi ACC:0 Range:ST*6/ST*10 ROF:1 Shots:1(2) ST:6 Bulk:-4 Rcl:- Skill:Sling, DX-6 Notes: [2, 3, 9] </notes>
<carried type="number">2</carried>
<pageref type="string">LT75</pageref>
<parentuuid></parentuuid>
<uuid>k202</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Sling Stone (Shaped)</name>
<count type="number">10</count>
<cost type="string">0.06</cost>
<weight type="number">0.005</weight>
<weightsum type="number">0.05</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string">LT78,B276</pageref>
<parentuuid></parentuuid>
<uuid>k203</uuid>
</id-00006>
<id-00007>
<isidentified type="number">1</isidentified>
<name type="string">Small Knife</name>
<count type="number">2</count>
<cost type="string">12</cost>
<weight type="number">0.25</weight>
<weightsum type="number">0.5</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3] \par [Dam:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon (Knife), DX-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT67</pageref>
<parentuuid></parentuuid>
<uuid>k198</uuid>
</id-00007>
</inventorylist>

<description type="string">You knew that the Lion Tail Tribe was doomed. Chief Grumgorr was was old and incompetent. His son was a half-wit who believed himself invulnerable to injury. His daughter had rejected you too many times. After the first Battle of the Blue River was lost, you knew your tribe had lost its faith in his leader. You snuck over to the Clan of the Three Claws and made an arrangement with Chief Kusim-Aha. The next week, as Grumgorr and his son charged into battle, your throwing stick found his skull. He fell over dead, and the Lion Tails were routed and forever annihilated. And you were welcomed to the Clan of the Three Claws as a hero and lost son.\r</description>
<pointtotals>
<attributes type="number">80</attributes>
<ads type="number">42</ads>
<disads type="number">-57</disads>
<quirks type="number">-5</quirks>
<skills type="number">57</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">117</totalpoints>
<unspentpoints type="number">33</unspentpoints>
</pointtotals>

</character>
</root>